WARCRAFT - L'INIZIO: DA DUNCAN JONES (MOON, SOURCE CODE) L'EPICA AVVENTURA DI UN CONFLITTO TRA MONDI IN COLLISIONE, BASATA SUL FENOMENO MONDIALE DI BLIZZARD ENTERTAINMENT
PREVIEW in ENGLISH by GEOFF BERKSHIRE (www.variety.com) - Dal 1° GIUGNO
(Warcraft - The Beginning; USA 2016; Avventura; 123'; Produz.: Atlas Entertainment/Legendary Pictures/Blizzard Entertainment/Universal Pictures; Distribuz.: Universal Pictures International Italy)
Soggetto: Storia e personaggi di Chris Metzen. Epica avventura di un conflitto tra mondi in collisione, basata sul fenomeno mondiale di Blizzard Entertainment.
Cast: Travis Fimmel (Anduin Lothar) Paula Patton (Garona) Ben Foster (Medivh) Toby Kebbell (Durotan) Dominic Cooper (Re Llane Wrynn) Clancy Brown (Manonera) Ryan Robbins (Karos) Robert Kazinsky (Orgrim Martelfato) Daniel Wu (Gul'dan) Ruth Negga (Taria Wrynn) Callum Keith Rennie (Moroes) Ben Schnetzer (Khadgar) Anna Galvin (Draka) Andre Tricoteux (Orco capitano della guerra) Michael Adamthwaite (Magni Barbabronzea) Cast completo
Terry Notary (Grommash Malogrido) Patrick Sabongui (Guardia di palazzo) Glenn Close (Alodi) (Non accreditata) Burkely Duffield (Callan Lothar) Dylan Schombing (Varian Wrynn) Dean Redman (Varis)
Musica: Ramin Djawadi
Costumi: Mayes C. Rubeo
Scenografia: Gavin Bocquet
Fotografia: Simon Duggan
Montaggio: Paul Hirsch
Effetti Speciali: Cameron Waldbauer e Brad Zehr (supervisori)
Makeup: Jill Bailey, Rebeccah Delchambre e Sarah Bergeest Still
Casting: Lindsay Graham e Mary Vernieu
Scheda film aggiornata al:
17 Giugno 2016
Sinossi:
IN BREVE:
L'epica avventura di un conflitto tra mondi in collisione, basata sul fenomeno mondiale di Blizzard Entertainment.
Il pacifico regno di Azeroth è sul piede di guerra e la sua civiltà è costretta ad affrontare una terribile stirpe di invasori: i guerrieri Orchi in fuga dalla loro terra agonizzante e pronti a colonizzarne un'altra. Quando il portale che collega i due mondi si apre, un esercito va incontro alla distruzione, mentre l'altro rischia l'estinzione. Da fronti opposti, due eroi affronteranno un conflitto che deciderà il destino delle loro famiglie, dei loro popoli e della loro terra.
CosĂŹ ha inizio una spettacolare saga di potere e sacrificio, durante la quale la guerra avrĂ molte facce, ed ognuno combatterĂ per la propria causa.
SHORT SYNOPSIS:
An epic fantasy/adventure based on the popular video game series.
The film portrays the origin story of the initial encounters between the humans and the orcs, with an emphasis upon both the Alliance's and the Horde's sides of their conflict. Featuring characters such as Durotan and Lothar, the film will take place in a variety of locations established in the video game series.
Commento critico (a cura di GEOFF BERKSHIRE, www.variety.com)
Hollywood's habit of turning hit videogames into unwatchable movies continues unabated.
The epic battle at the center of âWarcraftâ isnât the clash between humans and orcs. Thatâs just what takes up roughly two hours of screen time. The true conflict comes from filmmakers trying to tell a story with soul and struggling against the inherent ridiculousness of the commodity theyâre working with. It shouldnât take a mage to foresee that this pricey and preposterous adaptation of an online gaming phenomenon was preordained for artistic mediocrity.
With little concern for all those already perplexed at the mention of orcs and mages, âWarcraftâ plunges headfirst into a fantasy realm teeming with mythical creatures, magical spells and exotically named characters and locations. Itâs a take-it-or-leave-it approach likely to have most audience members opting for the latter, though devotees of the immersive role-playing source material may have an entirely different experience. If so, Universal
will have to hope they storm the box office early and often. Otherwise the studio could be looking at one of the biggest duds of the summer.
Thatâs despite the noble effort of director Duncan Jones, who helmed the lower-budget sci-fi wonders âMoonâ and âSource Codeâ and labors mightily here to craft a solid emotional foundation in his script with Charles Leavitt. The âWarcraftâ games â which have radically declined in popularity from a high of 12 million regular users in 2010 to a recent low of close to 5 million (so low the company behind it no longer releases subscriber counts to the public) â were never meant to have the narrative depth of âThe Lord of the Rings,â or even âGame of Thrones.â But the film cribs freely from both of those sources anyway, as well as âStar Wars,â âDawn of the Planet of the Apes,â âAvatarâ and numerous
other recent blockbusters.
The orcs, a race of giant warrior beasts, flee their dying homeland of Draenor through a portal to the peaceful realm of Azeroth, where they wage a full-scale attack on unsuspecting humans for control of the land. Orc soldier Durotan (Toby Kebbell, like all orc players, working in performance capture) questions the brutal ways of his clansmen â led by warchief Blackhand (Clancy Brown) and power-hungry warlock Gulâdan (Daniel Wu) â and believes a compromise without bloodshed is possible. His counterpart on the human side is Anduin Lothar (Travis Fimmel of TVâs âVikingsâ), a knight devoted to serving his benevolent king and queen (Dominic Cooper and Ruth Negga).
Durotanâs fierce mate Draka (Anna Galvin) delivers an adorable orc baby early on, and Lotharâs son Callan (Burkely Duffield) is determined to impress his father on the battlefield. Those family ties are duly exploited for maximum melodramatic impact, as the dual
protagonists rage and question and mourn and soulfully ponder the complexity that exists on two sides of any conflict.
Ditto Garona (Paula Patton), a slave claiming to be half-orc, half-human, who makes her way through the portal and finds herself torn between the two sides. She quickly gets cozy with Lothar, but itâs hard to take Patton or the character seriously with her âStar Trekâ-alien-esque green skin and the oversized fangs jutting out from her jaw, looking like a last minute find in the Halloween store bargain bin, and making her sound like she has a mouth full of magic beans.
And that goes to the root of the problems with âWarcraftâ: itâs an unwaveringly earnest film that never owns up to exactly how campy every character, every conflict and every new realm truly is. Ben Foster has another central role as reclusive wizard Medivh, a âGuardianâ of Azeroth who has been
not so subtly dabbling in dark magic. Heâs introduced sculpting a golem (surely youâll recall the old chestnut about Chekhovâs golem), shirtless and wild-eyed, but it takes Lothar quite some time to piece together the warning signs. Medivh should be fun, but Fosterâs deadpan turn is, like the movie around him, a drag.
With its meticulously detailed realms built out primarily on soundstages and enhanced via CGI during extensive post-production, âWarcraftâ aims for fresh and eye-popping and yet ends up shopworn and rather tacky. It fits into a long line of visually audacious Hollywood gambles: In success you wind up with a sleeper that few see coming, like â300â (or, if you strike the bullâs-eye, a phenomenon like âAvatarâ), but the ones that miss â âThe Spirit,â âSky Captain and the World of Tomorrow,â âSucker Punchâ â tend to tank hard.
Boasting more than 2,000 visual effects shots, itâs dispiriting to think
about the time, energy, planning and precision that went into âWarcraftâ when the final product brings to mind those animated advertisements for iPhone app games. So good at making the most outlandish elements of his first two films seem completely credible, Jones canât find a way to get this cartoony spectacle to soar. His heartfelt approach to the material only underlines the silliness.
Production designer Gavin Bocquet, costume designer Mayes C. Rubeo and visual effects supervisors Bill Westenhofer, Jeff White and Jason Smith lead the heavy lifting on the artisans side, since what the producers essentially purchased with the source material is a collection of locations, wardrobe, weapons, and spells.
âWarcraftâ ends with a set-up for a sequel, but also the feeling that if this is what combat looks like, itâs time to give peace a chance.
Perle di sceneggiatura
Bibliografia:
Nota: Si ringraziano Universal Pictures e Silvia Saba (SwService)